The pinecone modelling project certainly presented a challenge to my inner geometry nerd. After five weeks of researching the geometry of pinecones, I finally gave up on a purely mathematical approach and ended up using Blender’s geometry nodes in a trial-and-error methodology for my pinecone model that comes pretty close to the layout of the scales on the real egg-shaped cone.
There are only two objects in the model: the stem and the scale. The stem is a stand-alone element in the center of the cone. The instances of the scales are distributed around the stem so that they follow Fibonacci curves, vary in size from large at the bottom of the cone to small at the top and the rotation of each scale on each of the three axes. The five variables are the number of scales, the size of the scales and the rotation of the scales in XYZ space.
Note: if anyone’s interested, the Geometry Node Setup is attached.
#pinecone #geometry #Blender #Geometry_Nodes #Cycles